Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Mar 28, 2006, 04:55 PM // 16:55   #1
Krytan Explorer
 
Osi Ri S's Avatar
 
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
Advertisement

Disable Ads
Default Mo/Me or Mo/N

Me and a friend just started new monks and he is a Mo/Me and i was planing on being a Mo/Me too but i was thinking since we are gonna be doing this together i can wondering what would be better in the long run..

I know Mo/Me have good energy managment and stuff but i was wondering what a Mo/N does besides the OoB. I mean i wont get OoB till over half way through the game so i dunno if it would be very good without OoB.
Osi Ri S is offline   Reply With Quote
Old Mar 28, 2006, 05:00 PM // 17:00   #2
Site Contributor
 
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
Default

Mo/N: nothing useful for energy management other than OoB.
Mo/Me: Inspiration line of spells.
koneko is offline   Reply With Quote
Old Mar 28, 2006, 11:05 PM // 23:05   #3
mmmmmmmm pie.
 
Tsunami Rain's Avatar
 
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
Default

Mo/E: would be good. You can heal and nuke.
Mo/W: Heal/you have bonetti's to help with your energy management + you can tank.
Tsunami Rain is offline   Reply With Quote
Old Mar 28, 2006, 11:30 PM // 23:30   #4
Jungle Guide
 
cerb's Avatar
 
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
Default

Quote:
Originally Posted by Tsunami Rain
Mo/E: would be good. You can heal and nuke.
Mo/W: Heal/you have bonetti's to help with your energy management + you can tank.
Bonettis takes a lot of hits to charge without Balthazar's Spirit, I really don't think this is a good idea.
cerb is offline   Reply With Quote
Old Mar 29, 2006, 12:22 AM // 00:22   #5
mmmmmmmm pie.
 
Tsunami Rain's Avatar
 
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
Default

Actually...yeah on second thought that wouldn't be very good (requires 8 adrenal).
Tsunami Rain is offline   Reply With Quote
Old Mar 29, 2006, 04:10 AM // 04:10   #6
Site Contributor
 
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
Default

Quote:
Originally Posted by Tsunami Rain
Mo/E: would be good. You can heal and nuke.
A monk should not be nuking for various reasons. Have a nice day.
koneko is offline   Reply With Quote
Old Mar 29, 2006, 05:14 AM // 05:14   #7
Frost Gate Guardian
 
Unchain's Avatar
 
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
Default

Please make a small list/explanation of why not.
Unchain is offline   Reply With Quote
Old Mar 29, 2006, 06:01 AM // 06:01   #8
Site Contributor
 
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
Default

Quote:
Originally Posted by Unchain
Please make a small list/explanation of why not.
Smaller energy pool = less damage output from elementalist spells (less frequent casts) compared to a real E/*.
Expectation for monks to heal in PvE.
Lack of runes to boost elemental damage.
Reduced damage output and reduced healing as a result of splitting points between healing, Divine Favor, element of your choice (you are useless to your party as you are ineffective at both).
Plenty of monks already have a hard time dealing with energy when healing or protecting only. You want them to use 10-25 energy spells as well while they're busy trying to keep a party up? Nightmarish.

Is that sufficient, or shall you be needing more?

That being said...there are uses for a Mo/E such as the infamous Divine Spirit + Glyph of Renewal combination. Just not "nuking."

Also, Mo/W: A non-55 monk should not be tanking. Kiting is your friend.

Last edited by koneko; Mar 29, 2006 at 07:31 AM // 07:31..
koneko is offline   Reply With Quote
Old Mar 29, 2006, 03:34 PM // 15:34   #9
Lion's Arch Merchant
 
Hundbert's Avatar
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by koneko
Lack of runes to boost elemental damage.
You can always use glyph of elemental power to emulate a major rune if you want more damage. This way you can cast spells at level 14.

I like monk/elementalist the most because you can add powerful spells to the mix

Monk/ranger: Symbiosis works well if you use alot of enchantments say if you play as a protector monk or have the protector henchmen in your party this is a good spirit.

Quote:
Bonettis takes a lot of hits to charge without Balthazar's Spirit, I really don't think this is a good idea.
You can always help with your wand/staff but i agree with your statement. Bonetti is better in pvp.
Hundbert is offline   Reply With Quote
Old Mar 30, 2006, 10:23 AM // 10:23   #10
Frost Gate Guardian
 
Join Date: Jan 2006
Guild: OhNo quitted too active gvg
Profession: W/E
Default

Can't understand why wuold monk nuke also, healing/prottin itself requires as many skill slots i can give for it (8- [one to three energy managements]), so nuking wuold take good skill slots.
12+2 divine, prot 9+1, and fire magic 9???? this monk wuold never have enough energy and/or damage. fire magic 12, prot 9+1, divine 9+1: never enough energy and/or healing.

Just create mo/me and u will be happy
Nadine is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:44 AM // 00:44.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("