Mar 28, 2006, 04:55 PM // 16:55
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#1
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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Mo/Me or Mo/N
Me and a friend just started new monks and he is a Mo/Me and i was planing on being a Mo/Me too but i was thinking since we are gonna be doing this together i can wondering what would be better in the long run..
I know Mo/Me have good energy managment and stuff but i was wondering what a Mo/N does besides the OoB. I mean i wont get OoB till over half way through the game so i dunno if it would be very good without OoB.
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Mar 28, 2006, 05:00 PM // 17:00
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#2
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Mo/N: nothing useful for energy management other than OoB.
Mo/Me: Inspiration line of spells.
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Mar 28, 2006, 11:05 PM // 23:05
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#3
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Mo/E: would be good. You can heal and nuke.
Mo/W: Heal/you have bonetti's to help with your energy management + you can tank.
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Mar 28, 2006, 11:30 PM // 23:30
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#4
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Quote:
Originally Posted by Tsunami Rain
Mo/E: would be good. You can heal and nuke.
Mo/W: Heal/you have bonetti's to help with your energy management + you can tank.
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Bonettis takes a lot of hits to charge without Balthazar's Spirit, I really don't think this is a good idea.
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Mar 29, 2006, 12:22 AM // 00:22
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#5
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Actually...yeah on second thought that wouldn't be very good (requires 8 adrenal).
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Mar 29, 2006, 04:10 AM // 04:10
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#6
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Quote:
Originally Posted by Tsunami Rain
Mo/E: would be good. You can heal and nuke.
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A monk should not be nuking for various reasons. Have a nice day.
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Mar 29, 2006, 05:14 AM // 05:14
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#7
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
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Please make a small list/explanation of why not.
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Mar 29, 2006, 06:01 AM // 06:01
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#8
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Quote:
Originally Posted by Unchain
Please make a small list/explanation of why not.
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Smaller energy pool = less damage output from elementalist spells (less frequent casts) compared to a real E/*.
Expectation for monks to heal in PvE.
Lack of runes to boost elemental damage.
Reduced damage output and reduced healing as a result of splitting points between healing, Divine Favor, element of your choice (you are useless to your party as you are ineffective at both).
Plenty of monks already have a hard time dealing with energy when healing or protecting only. You want them to use 10-25 energy spells as well while they're busy trying to keep a party up? Nightmarish.
Is that sufficient, or shall you be needing more?
That being said...there are uses for a Mo/E such as the infamous Divine Spirit + Glyph of Renewal combination. Just not "nuking."
Also, Mo/W: A non-55 monk should not be tanking. Kiting is your friend.
Last edited by koneko; Mar 29, 2006 at 07:31 AM // 07:31..
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Mar 29, 2006, 03:34 PM // 15:34
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#9
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Lion's Arch Merchant
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Quote:
Originally Posted by koneko
Lack of runes to boost elemental damage.
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You can always use glyph of elemental power to emulate a major rune if you want more damage. This way you can cast spells at level 14.
I like monk/elementalist the most because you can add powerful spells to the mix
Monk/ranger: Symbiosis works well if you use alot of enchantments say if you play as a protector monk or have the protector henchmen in your party this is a good spirit.
Quote:
Bonettis takes a lot of hits to charge without Balthazar's Spirit, I really don't think this is a good idea.
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You can always help with your wand/staff but i agree with your statement. Bonetti is better in pvp.
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Mar 30, 2006, 10:23 AM // 10:23
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#10
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Frost Gate Guardian
Join Date: Jan 2006
Guild: OhNo quitted too active gvg
Profession: W/E
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Can't understand why wuold monk nuke also, healing/prottin itself requires as many skill slots i can give for it (8- [one to three energy managements]), so nuking wuold take good skill slots.
12+2 divine, prot 9+1, and fire magic 9???? this monk wuold never have enough energy and/or damage. fire magic 12, prot 9+1, divine 9+1: never enough energy and/or healing.
Just create mo/me and u will be happy
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